tekstursampling
Tekstursampling (texture sampling) is the process of retrieving color and other data from a texture image using texture coordinates in a rendering pipeline. In computer graphics, surfaces are textured by mapping UV coordinates to texel data stored in texture images. The sampling typically occurs during fragment processing, where a texture unit queries the texture with coordinates derived from the shader and returns a color value applied to the fragment.
Sampling methods control how the texture is read when the source pixel does not align with the
Addressing modes determine how texture coordinates outside the [0,1] range are handled. Common modes include wrap
Artifacts such as aliasing, shimmering, seams, or blur can arise from sampling choices, texture compression, or