skeletoncentered
Skeletoncentered is a modeling and analysis paradigm in which a simplified skeletal framework serves as the central reference for representing and processing complex shapes or motions. The term is used across disciplines such as biomechanics, computer vision, 3D animation, robotics, and paleontology to denote a skeleton-first approach that emphasizes the structure and constraints of a skeletal graph over surface detail.
Conceptually, skeletoncentered relies on a graph of joints connected by bones. Each joint is a node and
In practice, skeletoncentered methods may involve skeletonization of data, rigid-body or articulated models, and the use
Applications include motion capture analysis, clinical gait assessment, character animation, robotic planning with articulated joints, and
Advantages include interpretability, reduced dimensionality, and easier integration with kinematic constraints. Limitations include potential loss of
See also: skeletonization, skeletal animation, articulation, forward kinematics, inverse kinematics, rigging, graph-based modeling.