shapefromX
Shape from X refers to a family of computer vision techniques used to infer the three-dimensional shape of an object or scene from one or more two-dimensional images. The "X" in Shape from X represents the type of visual information used as input. Common examples include Shape from Shading, Shape from Texture, Shape from Defocus, and Shape from Silhouette.
Shape from Shading attempts to recover shape by analyzing how light interacts with surfaces. It assumes a
Shape from Texture utilizes the perceived distortion of a repeating texture pattern in an image to infer
Shape from Defocus leverages the fact that objects at different distances from a camera will have different
Shape from Silhouette, also known as Shape from Outline, reconstructs 3D shape from the 2D outline or