shadowbuilt
Shadowbuilt refers to a phenomenon observed in certain visual media, particularly video games, where an object or character casts a shadow that is disproportionately larger or smaller than the object itself would suggest based on its size and the light source. This often occurs due to technical limitations or artistic choices in rendering shadow maps or light propagation. The discrepancy can lead to a noticeable visual artifact, sometimes perceived as a bug or an intentional stylistic element.
The reasons for shadowbuilt can vary. In older games, the computational cost of accurately rendering shadows
Modern game engines have become far more sophisticated in their shadow rendering capabilities, often employing techniques