shaderytimiä
Shaderytimiä, also known as shader compilation, is the process by which a graphics processing unit (GPU) translates high-level shader programs into low-level machine code that it can execute. Shaders are small programs that determine how objects are rendered on screen, controlling aspects like lighting, color, and texture. When a game or application needs to render a scene, it sends shader code to the GPU. The GPU's driver then takes this code, which is often written in languages like GLSL or HLSL, and compiles it into instructions that the specific GPU hardware can understand.
This compilation process can sometimes be time-consuming, leading to noticeable delays, particularly when a new shader