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precompiling

Precompiling is the process of producing a pre-made, ready-to-use artifact from source code or data before program execution. The goal is to reduce the amount of work a system must do at runtime, often to improve startup time, performance consistency, or resource usage.

In software development, precompiling can take several forms. One common form is ahead-of-time compilation, where source

In practice, precompiling often involves a trade-off. It can improve runtime performance and predictability, but may

Examples across domains include precompiled headers in compiled languages, ahead-of-time compilation or native-image generation in managed

code
is
translated
into
machine
code
or
an
intermediate
representation
before
the
program
runs,
in
contrast
to
just-in-time
or
interpreted
execution.
Examples
include
precompiled
headers
in
C
and
C++,
which
compile
commonly
included
headers
into
a
single
file
to
shorten
subsequent
compilations,
and
runtime
environments
that
generate
native
images
for
faster
startup,
such
as
in
certain
.NET
or
JVM
toolchains.
Precompilation
can
also
apply
to
web
and
template
systems,
where
templates,
components,
or
assets
are
transformed
into
optimized
runtime
representations
before
deployment,
reducing
parsing
or
interpretation
at
request
time.
increase
build
times,
complicate
deployment,
and
require
platform-specific
artifacts.
Properly
used,
precompilation
complements
other
optimization
strategies
such
as
caching,
lazy
loading,
and
just-in-time
compilation.
runtimes,
and
precompiled
templates
or
assets
in
web
frameworks.
These
techniques
share
the
core
idea
of
shifting
work
from
runtime
to
an
earlier
phase
in
the
development
or
deployment
pipeline.