sejtárnyékolást
Sejtárnyékolás, also known as cellular shading, is a rendering technique used in computer graphics to simulate the appearance of cel-shaded or cartoon-like images. It aims to replicate the look of traditional hand-drawn animation, where objects are typically rendered with flat areas of color and distinct outlines. The core principle of sejtárnyékolás involves simplifying the shading process. Instead of calculating a smooth gradient of colors based on lighting, the algorithm quantifies the lighting information into a limited number of discrete levels or "bands."
This quantization results in a less photorealistic and more stylized appearance. For instance, a surface that
The technique is widely employed in video games and animated films where a distinctive artistic style is