sanntidsstrategispill
Sanntidsstrategispill, or real-time strategy (RTS) games, are a genre of video games characterized by the simultaneous execution of gameplay actions. Unlike turn-based strategy games, where players take turns making decisions, RTS games require players to manage resources, build units and structures, and engage in combat all in real time. This genre emphasizes quick decision-making, multitasking, and strategic coordination.
The origins of sanntidsstrategispill can be traced back to classics such as "Dune II" (1992) and "Warcraft:
Key features of RTS games include resource management, base development, unit production, and tactical combat. The
RTS games are studied for their cognitive and decision-making challenges, as they require players to prioritize