sandshading
Sandshading is a digital art technique that simulates the appearance of sand or granular textures on a surface within a 3D model or render. It is typically achieved through the use of specialized shader programming or texture mapping. The goal is to create a visual effect that mimics the way light interacts with individual grains of sand, resulting in a subtle, often matte, and slightly rough surface appearance.
This effect is commonly employed in video games, architectural visualizations, and other forms of digital media
The underlying technical implementation often involves techniques such as procedural noise generation, which creates random patterns