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saddlepoint

A saddlepoint in mathematics is a point in the domain of a function of two or more variables where the gradient is zero but the point is not an extremum. At a saddlepoint, the function increases in some directions and decreases in others, so the point is neither a local minimum nor a local maximum.

In several variables, a common diagnostic uses the Hessian matrix, which collects second partial derivatives. For

Saddlepoints appear in various contexts beyond elementary calculus. In optimization, they are critical points that are

In statistics, the term also appears in saddlepoint approximations, a family of techniques for approximating probability

Overall, saddlepoints describe critical points with mixed curvature and arise in optimization, game theory, and statistical

a
function
f(x,
y),
let
D
=
f_xx
f_yy
−
(f_xy)^2.
If
D
>
0
and
f_xx
>
0,
the
point
is
a
local
minimum;
if
D
>
0
and
f_xx
<
0,
it
is
a
local
maximum.
If
D
<
0,
the
point
is
a
saddlepoint.
If
D
=
0,
the
test
is
inconclusive.
A
classic
example
is
f(x,
y)
=
x^2
−
y^2,
which
has
a
saddlepoint
at
(0,
0):
f
increases
with
x
and
decreases
with
y.
not
extrema
and
can
complicate
convergence
for
gradient-based
methods.
In
game
theory,
a
saddle
point
of
a
payoff
function
corresponds
to
a
Nash
equilibrium
in
a
two-player
zero-sum
game;
it
satisfies
f(x*,
y)
≥
f(x*,
y*)
≥
f(x,
y*)
for
all
x
and
y.
In
such
settings,
the
point
(x*,
y*)
represents
stability
against
unilateral
deviations
by
either
player.
distributions
and
tail
probabilities
using
the
saddlepoint
of
a
cumulant
generating
function,
often
providing
accurate
results
with
small
samples.
approximation.