runtomsized
Runtomsized is a term used in performance engineering to describe the practice of adjusting the size or complexity of a workload to fit a predefined run-time budget. The central idea is to ensure predictable latency or frame rates by scaling tasks up or down in response to available time.
Origin and usage: The term emerged on informal developer communities in the 2010s as a shorthand for
Mechanisms: It encompasses time budgeting, dynamic level of detail, adaptive sampling, frame-time slicing, resource throttling, and
Examples: In video games, runtomsized might adjust texture detail or resolution to maintain 60 frames per second;
Advantages and limitations: The approach improves stability and predictability of performance, reducing frame drops and latency
Relation to related concepts: Runtomsized is related to dynamic quality scaling, adaptive streaming, frame pacing, and