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rotationer

Rotationer are rigid motions of Euclidean space that preserve distances and angles, transforming points through a rotation about a fixed point or axis. In two dimensions, a rotation centers on a point and rotates every location by a specified angle around that point. In three dimensions, a rotation occurs about a straight line, called the axis, by a given angle.

In 2D, the rotation by angle θ is represented by the matrix [[cos θ, -sin θ], [sin θ, cos θ]]. This

Beyond matrices, rotations are commonly represented by quaternions, Euler angles, or axis-angle triples. Quaternions offer a

Rotationer form a mathematical group: the special orthogonal group SO(n). In two dimensions, all rotations commute;

Applications of rotationer include computer graphics, robotics, aerospace, astronomy, crystallography, and navigation, where orientation, pose, and

matrix
is
orthogonal
and
has
determinant
+1,
so
it
preserves
lengths
and
orientation.
In
3D,
rotations
can
be
described
by
orthogonal
3×3
matrices
with
determinant
+1.
Any
3D
rotation
has
an
invariant
axis:
a
unit
vector
along
the
axis
remains
fixed,
and
points
rotate
around
it
by
θ.
Rodrigues’
formula
gives
a
direct
way
to
compute
the
matrix
from
an
axis
and
angle:
R
=
I
+
sin
θ
K
+
(1
−
cos
θ)
K^2,
where
K
is
the
cross-product
matrix
of
the
axis.
compact,
numerically
stable
way
to
compose
rotations.
A
rotation
about
a
point
p
can
be
written
as
a
composition
of
a
translation,
a
rotation
about
the
origin,
and
the
inverse
translation.
in
three
dimensions,
the
order
of
rotations
matters.
The
inverse
of
a
rotation
by
θ
is
a
rotation
by
−θ;
repeated
rotation
by
360
degrees
returns
to
the
identity.
object
manipulation
rely
on
precise
rotational
transformations.