roguelikelike
Roguelikelike is a term used to describe video games that borrow heavily from the gameplay mechanics and design principles of the original roguelike game, "Rogue" (1980), but do not strictly adhere to its definition. These games typically feature procedural generation of levels, permadeath, and turn-based combat. However, they often deviate from the strict ASCII graphics or the deep complexity of traditional roguelikes.
The key elements that distinguish a roguelikelike include random environments, which ensure a unique experience with
While traditional roguelikes are defined by a strict set of criteria, including tile-based graphics and a specific