renderöintiputkien
Renderöintiputkien, a Finnish term, translates to "rendering pipeline" in English. It refers to a series of sequential steps that a computer graphics system follows to transform three-dimensional geometric data into a two-dimensional image that can be displayed on a screen. This process is fundamental to creating realistic and complex visual scenes in video games, simulations, animated films, and other computer-generated imagery.
The rendering pipeline typically begins with geometric processing, where objects in the scene are defined by
The rasterization stage converts the geometric primitives (like triangles) into pixels on the screen. During this