renderpassien
Renderpassien is a conceptual term used in computer graphics to describe an abstraction that orchestrates render passes within a rendering pipeline. It refers to a subsystem or design pattern that organizes the sequence, dependencies, and resources of multiple rendering stages, such as geometry passes, lighting passes, shadow passes, and post-processing, into a coherent workflow. The term is not a standard or widely adopted label in industry documentation and may appear in educational materials, research discussions, or fictional contexts as a useful shorthand for managing complex pipelines.
A renderpassien-like component provides a high-level interface to declare passes, their inputs and outputs, and the
Implementations must handle synchronization between passes, resource lifetimes, and memory bandwidth. They may support features such
Applications and relation to other concepts
Renderpassien-like patterns are relevant in real-time engines employing deferred shading, tiled or clustered lighting, and cinematic