questidea
Questidea is a term used in game design to describe a proposed quest concept that may become a playable mission within a game. It serves as an early planning artifact intended to capture the core narrative, mechanics, and player actions without committing to full production.
A questidea typically specifies the objective, setting, protagonist motivation, required steps, potential obstacles, and the conditions
In development workflows, questideas are created during brainstorming sessions and documented in a quest brief or
Questideas differ from fully realized quests; they are deliberately concise and flexible to support iterative prototyping.
Examples of questideas include scenarios such as recovering a stolen relic from a hidden fortress, guiding
See also: game design, quest (video game), narrative design, design document.