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questidea

Questidea is a term used in game design to describe a proposed quest concept that may become a playable mission within a game. It serves as an early planning artifact intended to capture the core narrative, mechanics, and player actions without committing to full production.

A questidea typically specifies the objective, setting, protagonist motivation, required steps, potential obstacles, and the conditions

In development workflows, questideas are created during brainstorming sessions and documented in a quest brief or

Questideas differ from fully realized quests; they are deliberately concise and flexible to support iterative prototyping.

Examples of questideas include scenarios such as recovering a stolen relic from a hidden fortress, guiding

See also: game design, quest (video game), narrative design, design document.

for
success
or
failure.
It
may
also
outline
reward
structures,
progression
impact,
and
branching
possibilities
driven
by
player
choices.
design
document.
They
are
circulated
to
writers,
artists,
and
programmers
for
feedback
and
feasibility
assessment,
ensuring
alignment
with
game
systems,
tone,
and
schedule.
Teams
evaluate
multiple
ideas
through
playtests
and
design
reviews,
selecting
those
with
the
strongest
engagement
and
technical
viability
for
full
production.
a
reluctant
NPC
through
a
perilous
journey,
or
resolving
a
diplomatic
dispute
that
yields
a
strategic
reward
depending
on
player
actions.