premultipliedalfa
Premultiplied alpha is a technique used in computer graphics to optimize the blending of transparent or semi-transparent textures, often referred to as alpha blending. It is particularly useful in scenarios involving complex transparency effects, such as shadows, anti-aliasing, or compositing multiple images.
In traditional alpha blending, a pixel's color and its transparency (alpha) value are stored separately. The
Premultiplied alpha addresses these issues by pre-multiplying the color components (red, green, blue) of a pixel
The primary advantage of premultiplied alpha is that it simplifies the blending operation. When compositing two
Premultiplied alpha is widely used in various graphics applications, including video games, image editing software, and