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preWorld

PreWorld is a term used in multiple disciplines to denote a state, model, or stage that precedes the emergence or instantiation of a recognizable world. In philosophical and modal discussions, the preWorld refers to the set of conditions or propositions that must be in play before a possible world can be realized, and it is used to address questions of necessity, possibility, and grounding.

In computer science, especially within simulation, game development, and virtual reality, a preWorld describes the initialization

In cultural or speculative-fiction contexts, preWorld can denote a backstory or origin-state preceding the events of

See also: initialization, sandbox, procedural generation, worldbuilding, simulation, modal logic.

phase
or
the
raw
data
state
from
which
a
virtual
world
is
generated.
This
may
include
seed
values,
environmental
parameters,
resource
inventories,
and
architectural
rules
that
determine
subsequent
world
structure.
In
procedural
generation,
the
preWorld
state
is
the
configuration
used
to
generate
terrain,
textures,
and
entities,
meaning
that
modifying
preWorld
parameters
can
yield
different
worlds
even
with
the
same
algorithms.
a
universe
or
narrative,
often
employed
as
a
device
to
illuminate
genesis
or
underpin
worldbuilding.