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Polycount optimization refers to the process of reducing the number of polygons used to represent a 3D model without significantly compromising its visual quality. This is a crucial technique in real-time graphics, particularly in video games and virtual reality applications, where performance is paramount.
The goal of polycount optimization is to achieve a balance between visual fidelity and computational efficiency.
Common techniques for polycount optimization include:
Polygon reduction: Algorithms that automatically remove redundant or less important polygons from a mesh. This can
Level of Detail (LOD): Creating multiple versions of the same model with progressively lower polygon counts.
Baking: Transferring high-polygon detail, such as surface textures and normal maps, onto a low-polygon model. This
Manual retopology: Rebuilding the geometry of a high-polygon model with a cleaner, more efficient polygon flow.
These techniques are essential for developing games and other interactive 3D applications that can run smoothly