pointInPolygonpoint
pointInPolygonpoint is a computational geometry algorithm used to determine whether a given point lies inside, outside, or on the boundary of a polygon. It is a fundamental problem in computer graphics, geographic information systems, and other fields dealing with spatial data.
The most common implementation of pointInPolygonpoint is the ray casting algorithm, also known as the crossing
Another approach is the winding number algorithm. This algorithm calculates the sum of the angles subtended
The pointInPolygonpoint problem has numerous applications. It is used in collision detection in games, determining if