playableable
Playableable is a neologism used in game design discourse to describe the degree to which a concept, component, or prototype can be converted into a functional, playable element within a game. It serves as a rough threshold between abstract idea and fully implemented feature and is often used to gauge progress during early development and playtesting.
The term blends playable with the suffix -able and appears primarily in informal discussions, design sprints,
Evaluation of playableable status typically considers several criteria: core functionality and correctness, control responsiveness and input
In practice, teams use playableable milestones to decide whether to invest further development resources. Techniques include
See also: playability, prototyping, vertical slice, minimum viable product, game design.