pelikerta
Pelikerta is a Finnish term that translates to "game layer" or "play layer" and is used in the context of computer graphics and game development. It refers to a specific conceptual division of game logic and rendering. In essence, a pelikerta represents a single discrete step or frame of a game's execution. During each pelikerta, the game engine processes input, updates the game state, and renders the scene to the screen.
The concept is particularly relevant in older or simpler game architectures where a clear separation between
Modern game engines often abstract this concept further, with more complex update loops that might involve