overflademodellering
Overflademodellering, often translated as surface modeling, is the process of creating, representing, and manipulating mathematical and computational representations of the outer surfaces of objects. In computer graphics and computer-aided design, it focuses on constructing surfaces that interpolate or approximate a boundary or form.
Common representations include parametric surfaces (NURBS, Bézier, B-splines), polygonal meshes (triangles and quads), subdivision surfaces, and
Applications span automotive and aerospace design, consumer electronics, architecture, animation, films and games, geospatial mapping, and
Challenges include balancing accuracy with computational resources, handling incomplete or noisy data, preserving topology, managing texture
Future directions involve hybrid representations that combine the strengths of different models, real-time surface editing and