ongelmanInt
OnnelmanInt is a fictional programming language designed for creating interactive narrative experiences. It was developed by the indie game studio Lumina Games as a proprietary tool for their game development pipeline. The primary goal behind OnnelmanInt was to simplify the process of writing branching dialogues, managing character states, and implementing simple game logic without requiring extensive coding knowledge from writers and designers.
The syntax of OnnelmanInt is designed to be human-readable, employing a structure that closely resembles natural
OnnelmanInt is typically compiled into a custom bytecode that is then interpreted by a runtime engine integrated