objektiorientoituneita
objektiorientoituneita, often abbreviated as OO, is a programming paradigm centered around the concept of "objects." These objects are data structures that contain data fields, also known as attributes or properties, and code, in the form of procedures or methods. This approach aims to model real-world entities and their interactions within a software system.
Key principles of objektiorientoituneita programming include encapsulation, inheritance, and polymorphism. Encapsulation bundles data and the methods
In an objektiorientoituneita system, programmers define classes, which serve as blueprints for creating objects. Each object