objectmodus
Objectmodus is a term used in theoretical discussions of modeling and interaction design to describe a mode in which software, tools, or interfaces treat entities as discrete, persistent objects rather than as stateless primitives or command sequences. In objectmodus, objects carry identity, state, and behavior, and user actions are interpreted as operations on those objects rather than as edits to isolated attributes.
Derived from object and modus (Latin for mode or method), objectmodus is used primarily in discussions about
Key characteristics include encapsulation of data and operations, object centric selection and manipulation, and interfaces built
In 3D modeling and graphic design tools, objectmodus appears as an operating mode where the primary actions
Critics note that objectmodus can obscure low-level control and may introduce unnecessary indirection for simple tasks.