näkymäfrustumin
Näkymäfrustumi, also known as a view frustum, is a fundamental concept in computer graphics and rendering. It defines the region of space that is visible to a virtual camera. Imagine looking through a window; the view frustum is the three-dimensional shape of that window, outlining what you can see and what is hidden.
The view frustum is typically a truncated pyramid, meaning a pyramid with its top sliced off. This
The near clipping plane determines the closest objects that will be rendered. Anything closer to the camera
The remaining four planes form the sides of the frustum, defining the field of view. These planes