normalmappning
Normalmappning, or normal mapping in English, is a technique used in 3D computer graphics to add fine surface detail to a model without increasing polygon count. It works by encoding the surface normal vectors in a texture, known as a normal map. During rendering, the graphics pipeline uses these encoded normals to perturb the lighting calculations, giving the impression that the surface has bumps, dents or other intricate features. The geometry of the model remains simple; all the added detail is achieved through the lighting calculation.
The normal map is generated by baking or painting the desired surface detail into a bitmap. Each
Normalmappning is especially useful for real‑time applications such as video games. It allows artists to produce
There are several variants. Tangent‑space normal mapping is the most common; object‑space mapping uses world or
While normalmappning increases photorealism, it has limitations. It only affects the appearance of lighting; it does