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noncooperative

Noncooperative is an adjective used to describe contexts in which individuals or groups interact without binding agreements or enforceable contracts among them. In economics and game theory, a noncooperative game is a strategic interaction in which each participant chooses a course of action to maximize personal payoff, taking into account the potential choices of others, with no guarantee that agreements will be honored.

In contrast to cooperative game theory, which analyzes outcomes that can be achieved through coalitions and

Key concepts include Nash equilibrium, dominant strategies, mixed strategies, and repeated or dynamic games leading to

Applications and examples include the prisoners' dilemma, Cournot and Bertrand competition in oligopolies, auction formats, and

Limitations include reliance on rationality and full or common knowledge assumptions, which may not hold in

binding
contracts,
noncooperative
game
theory
treats
agreements
as
nonbinding
unless
voluntarily
upheld.
The
framework
emphasizes
strategic
independence,
where
each
player's
optimal
action
depends
on
the
anticipated
actions
of
others.
The
field
originated
with
the
work
of
von
Neumann
and
Morgenstern
and
was
later
formalized
by
John
Nash,
who
introduced
the
concept
of
equilibrium
where
no
player
can
improve
by
unilaterally
changing
strategy.
subgame
perfect
equilibria.
Many
noncooperative
analyses
use
backward
induction
in
games
of
perfect
information
and
formal
tools
for
incomplete
information,
such
as
Bayesian
games.
bargaining
scenarios
with
no
enforceable
agreements.
Noncooperative
models
also
appear
in
international
politics
and
social
behavior,
where
states
or
individuals
act
in
self-interest
without
enforceable
agreements.
practice.
Critics
note
that
noncooperative
models
can
mispredict
outcomes
when
cooperation,
trust,
or
reputation
significantly
shape
behavior.
Extensions
address
bounded
rationality,
incomplete
information,
and
dynamic
incentives.