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subgame

Subgame is a concept in game theory referring to a portion of an extensive-form game that can be analyzed as an independent game from that point forward. A subgame begins at a decision node and includes all subsequent moves and outcomes, forming a complete, self-contained extensive-form game. The boundary of a subgame cannot cut through any information set, and the starting node must belong to a single information set (i.e., be a singleton) so that the subgame has well-defined moves for the players who act within it.

Subgames enable iterative reasoning through backward induction and the definition of subgame-perfect equilibrium. A strategy profile

Not every part of a game is a subgame. The boundary must respect information structure, so if

In practice, identifying subgames allows the use of backward induction and modular analysis, simplifies computations, and

is
a
subgame-perfect
equilibrium
if
it
constitutes
a
Nash
equilibrium
in
every
subgame
of
the
original
game.
This
requirement
rules
out
non-credible
threats
that
could
arise
in
off-path
branches.
some
information
sets
cross
the
boundary
between
inside
and
outside
the
candidate
subgame,
it
is
not
a
subgame.
Subgames
can
be
nested;
the
overall
game
is
itself
a
trivial
subgame
of
itself,
and
smaller
subgames
can
be
analyzed
inside
larger
ones.
clarifies
strategy
credibility.
Subgame
analysis
is
fundamental
in
dynamic
games,
repeated
games,
and
in
mechanism
design
and
auction
theory
under
sequential
participation.