luokkamalli
Luokkamalli, often translated as "class model," is a concept used in object-oriented programming and software design. It represents a blueprint or a template for creating objects. A luokkamalli defines the properties (attributes) and behaviors (methods) that all objects of that particular class will possess. Think of it like a cookie cutter; the luokkamalli is the cookie cutter, and the actual cookies are the objects created from it.
When designing software, developers use luokkamallit to organize and structure their code. This promotes reusability, as
The use of luokkamallit is a fundamental aspect of object-oriented programming, enabling developers to model real-world