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ludology

Ludology is a field within game studies that treats video games and other rule-based play systems as the primary object of study. It emphasizes formal properties of games—the rules, mechanics, systems, and emergent gameplay—over narrative or representational aspects. In contrast, narratology analyzes games as storytelling media, focusing on plot, character, and narrative structure.

The term ludology derives from ludus, Latin for game or play. In late 1990s and early 2000s,

Core concerns of ludology include rule-based analysis, formal mechanics, procedural rhetoric, player agency, interaction design, and

Reception: While early claims that games are inherently anti-narrative were contested, many scholars now adopt a

scholars
such
as
Espen
Aarseth
distinguished
between
ludology
and
narratology,
arguing
that
games
should
be
studied
first
as
systems
of
play
rather
than
as
narratives.
The
debate,
sometimes
framed
as
'ludology
vs
narratology,'
highlighted
different
research
methods
and
questions.
the
study
of
gameplay
as
an
experiential
process.
Researchers
examine
how
rules
produce
strategies,
feedback
loops,
and
emergent
outcomes,
often
using
computational
or
formal
methods.
hybrid
approach
that
integrates
narrative
and
ludic
analysis.
The
field
often
draws
on
related
concepts
such
as
gameplay,
interactivity,
flow,
and
the
procedural
turn
in
media
studies.