landingskip
Landingskip is a term used in video game speedrunning and glitching to describe techniques that bypass or cancel the landing phase after a jump or fall. The goal is to transition from a mid-air or strafing state directly into an on-the-ground state without the usual landing animation or lag, thereby saving time during play.
The exact method for performing a landingskip varies between games and engine designs. It typically relies
In practice, landingskip is discussed within speedrunning communities and glitching communities rather than as a formal
See also: land cancel, animation cancel, frame-perfect input, speedrunning techniques, glitching.