kutiloonlocalScale
kutiloonlocalScale is a term that appears to be a combination of "kutiloon" and "localScale". "localScale" is a common property in 3D graphics engines and game development, referring to the scaling factor applied to an object along its local x, y, and z axes. It dictates how large or small an object appears relative to its original dimensions or its parent object. For example, a localScale of (2, 1, 1) would make an object twice as large along its x-axis, while maintaining its original size along the y and z axes.
The prefix "kutiloon" does not have a readily apparent or standard meaning within common programming or graphics