klipsausmenetelmät
Klipsausmenetelmät, or clipping methods, refer to a set of techniques used in computer graphics and geometric modeling to remove or modify parts of a geometric object that lie outside a specified region or boundary. These methods are crucial for rendering scenes efficiently, as they allow the system to discard information that will not be visible to the viewer.
A common application of clipping is in the rendering pipeline, where objects are clipped against the view
There are various algorithms for clipping, each with its own strengths and weaknesses. For lines, the Cohen-Sutherland
For polygons, the Sutherland-Hodgman algorithm is a popular choice. It iteratively clips the polygon against each
Clipping methods are fundamental to creating 2D and 3D images, ensuring that only the relevant geometry is