iteratorlike
Iteratorlike describes objects or interfaces that resemble iterators by providing a controlled way to access elements of a sequence one at a time. Such objects typically expose a method to advance to the next item and a signal to indicate when the sequence is exhausted. They may also offer optional capabilities such as peeking at the next element without consuming it, or resetting to the beginning.
In practice, iteratorlike behavior is implemented in a variety of ways across programming languages. Some languages
Iteratorlike objects are well suited for streaming data, large or potentially infinite sequences, and pipelines where
Common considerations include the exact API surface, error handling during advancement, and thread-safety. While “iteratorlike” emphasizes