interpoloimisen
Interpoloiminen is a Finnish term that refers to the act of interpolating or inserting something between existing elements. In a broad sense, it can describe the process of adding new data points or values between known data points in a sequence, often to estimate or approximate values that are not directly measured. This concept is widely applied in various fields, including mathematics, statistics, and computer science.
In mathematics and statistics, interpolation is used to construct new data points within the range of a
In computer graphics and animation, interpoloiiminen is fundamental for creating smooth transitions between keyframes. When an