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inputtostate

Inputtostate refers to the mechanism by which a system moves from one state to another in response to an input. In the context of finite state machines, this is usually described by a transition function that takes the current state and an input symbol and yields the next state. The concept is central to how automata process sequences of inputs and produce outputs or accept strings.

Formally, a deterministic finite automaton (DFA) consists of a set of states Q, an input alphabet Σ,

In addition to the state-to-state transition, many models specify output behavior. In Mealy machines, the output

Applications of input-to-state mappings include lexical analysis, protocol handling, control logic in digital circuits, and various

a
start
state,
and
a
transition
function
δ
that
maps
each
pair
(q,
a)
with
q
in
Q
and
a
in
Σ
to
a
next
state
in
Q.
This
can
be
written
δ:
Q
×
Σ
→
Q.
In
a
nondeterministic
finite
automaton
(NFA),
the
transition
function
maps
to
a
set
of
possible
next
states,
δ:
Q
×
Σ
→
P(Q).
Some
models
allow
partial
transition
functions,
which
can
be
completed
by
introducing
a
dead
state
for
undefined
inputs.
is
determined
by
the
current
state
and
input
(transition
function
together
with
an
output
relation),
whereas
in
Moore
machines
the
output
depends
only
on
the
current
state.
Representations
include
transition
tables
and
state
diagrams,
which
encode
the
input-to-state
relationships
graphically.
modeling
tasks
in
computer
science
and
engineering.
The
term
should
not
be
confused
with
input-to-state
stability
in
control
theory,
which
describes
how
a
system’s
state
remains
bounded
in
response
to
external
inputs;
that
is
a
separate
concept
from
the
state
transition
mechanism
in
automata.