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happenbefore

Happen-before is a relation used in concurrent computation to express a causal ordering of events. If event A happens-before event B, then A is guaranteed to occur earlier than B in a way that allows B to observe the effects of A. The relation is transitive: if A happens-before B and B happens-before C, then A happens-before C. It is a partial order, not a strict timeline, and does not assert real-time timing.

Origins and scope: The concept was introduced by Leslie Lamport for distributed systems and has become central

Establishing happen-before: Within a single thread, actions are ordered by program order, so an earlier action

Implications: If A happens-before B, then B is allowed to observe the effects of A and will

In practice, happen-before provides a framework for reasoning about correctness in concurrent software, focusing on memory

to
modern
memory
models
in
programming
languages.
It
is
used
to
reason
about
visibility
of
writes
and
the
ordering
of
operations
across
threads,
notably
in
models
such
as
Java’s
Memory
Model
and
the
C++11
memory
model.
happens-before
any
later
action
in
that
thread.
Synchronization
actions
create
happen-before
edges
between
threads:
releasing
a
lock
happens-before
acquiring
the
same
lock,
writing
to
a
volatile
variable
happens-before
another
thread
reads
that
volatile,
starting
a
new
thread
places
its
first
action
after
the
creator’s
action,
and
joining
a
thread
proceeds
after
the
joined
thread
has
completed.
Transitivity
combines
these
edges
to
form
larger
orders.
not
see
a
state
that
contradicts
A.
Establishing
happen-before
relationships
helps
prevent
data
races
and
clarifies
which
actions
must
be
visible
to
others.
Conversely,
a
lack
of
a
happen-before
edge
can
permit
visibility
races
or
inconsistent
observations.
visibility
and
causal
ordering
rather
than
precise
timing.