glTexCoord
GlTexCoord is a function in the OpenGL API used to specify a texture coordinate at runtime. It is used in conjunction with the glTexImage2D and glTexSubImage2D functions to map 2D texture images to objects in 3D space.
The texture coordinates specified by glTexCoord are used to determine how the texture is applied to the
The function has the following syntax: glTexCoord (int x, int y), where x and y are the
Texture coordinates can be specified multiple times using glTexCoord, and they remain in effect until a new