glStencilDecrement
glStencilDecrement is a function in the OpenGL graphics API. It is used to modify the stencil buffer, which is a separate buffer in the graphics pipeline that can be used for various rendering effects. Specifically, glStencilDecrement decreases the value of stencil buffer pixels that pass a stencil test.
The stencil buffer is often used for masking, which allows for selective rendering. For example, it can
The function has two parameters: a stencil reference value and a stencil mask. The stencil reference value
The effect of glStencilDecrement is to reduce the stencil buffer's intensity in areas where rendering occurs