glMaterialfvGL
glMaterialfvGL is a function in the OpenGL graphics library used to set material properties for lighting calculations. Materials define how surfaces interact with light, affecting their color, shininess, and reflectivity. This function allows developers to specify these properties using floating-point arrays.
The function takes two arguments: the face (or faces) to which the material property applies and the
For example, to set the diffuse color of a material, one would call glMaterialfvGL with GL_DIFFUSE as