glMaterialfGLBACK
glMaterialfGLBACK is a constant used in OpenGL programming. It is part of the `glMaterialf` function, which is used to set the value of a material attribute for the currently active material. The `GL_BACK` token specifically refers to the back face of a primitive. When rendering polygons, OpenGL can distinguish between the front and back faces, which is often determined by the winding order of the vertices.
The `glMaterialf` function takes two arguments: the face to which the material attribute applies and the value
By default, material properties apply to both front and back faces. Using `GL_BACK` or `GL_FRONT` with `glMaterialf`