glMaterial
glMaterial is an OpenGL API function used to specify material properties that interact with the fixed-function lighting model. Materials define how surfaces reflect light and contribute to the color and intensity of the final fragment when lighting is enabled.
Materials are described by several properties: ambient, diffuse, specular, emission, and shininess. Each property can be
Ambient, diffuse, and specular define how light interacts with the material under the current lighting configuration.
Materials are effective only when GL_LIGHTING is enabled; otherwise glMaterial calls have no lighting impact. The
In modern OpenGL, glMaterial and the fixed-function pipeline are deprecated in favor of shader-based approaches. Contemporary
Overall, glMaterial provides a straightforward, state-based mechanism to define surface reflectance in legacy OpenGL contexts, while