glGenTransformFeedbacks
glGenTransformFeedbacks is a function in the OpenGL API that generates a specified number of transform feedback objects. Transform feedback is a feature in OpenGL that allows the results of vertex shader operations to be captured and stored in buffer objects. This can be useful for various applications, such as particle systems, physics simulations, and other scenarios where the results of vertex processing need to be reused or analyzed.
The glGenTransformFeedbacks function takes two parameters: the first is the number of transform feedback objects to
Once generated, transform feedback objects can be bound using the glBindTransformFeedback function, and their properties can
Transform feedback is a powerful feature in OpenGL that can be used to achieve a wide range