glGenFramebuffers1
glGenFramebuffers1 is a function in the OpenGL API used for generating framebuffer objects. Framebuffer objects (FBOs) are a mechanism in OpenGL that allows rendering to off-screen surfaces, such as textures, instead of directly to the screen. This is crucial for many advanced graphics techniques, including post-processing effects, rendering to cubemaps, and deferred rendering.
The glGenFramebuffers1 function, when called, requests one or more unique identifiers (names) from the OpenGL driver.
Once generated, these framebuffer names are initially unused. To associate rendering targets, such as textures or