glDelete
glDelete is a function in the OpenGL graphics API used to delete objects. These objects are typically resources managed by the OpenGL driver, such as textures, buffers, shaders, and programs. When an object is no longer needed, calling glDelete with the object's handle marks it for deletion. The actual deallocation of memory and resources associated with the object is handled by the OpenGL driver, often at a later time when it's safe to do so.
The primary purpose of glDelete is to free up resources that are no longer in use, preventing