geometryprocessing
Geometry processing is a field at the intersection of computer graphics and geometric modeling that studies algorithms and techniques for the analysis, editing, and reconstruction of digital geometric data. It deals with shapes represented as polygonal meshes, point clouds, or implicit surfaces, and seeks to improve quality, extract information, or enable further processing and visualization.
Core tasks include smoothing and denoising to remove noise while preserving features; simplification and decimation to
Common techniques combine local differential operators (for example Laplacian-based smoothing and curvature estimation), global optimization, spectral
Applications span computer-aided design, reverse engineering, 3D scanning and printing, character animation and virtual reality, medical
Data representations include triangular and polygonal meshes, quadrilateral meshes, point clouds, and implicit surfaces, as well
Key challenges include dealing with measurement noise, holes and missing data, non-manifold geometry, preserving sharp features,
Geometry processing has roots in the late 1980s and 1990s, growing into a mature multidisciplinary area that