fillrule
Fill rule, or fill-rule, is a concept used in vector graphics and rendering to determine which regions of a closed path are considered inside the shape and should be filled. This is especially important for complex shapes that self-intersect or contain holes, where different rules can produce different visible results.
The two common fill rules are the nonzero winding rule and the even-odd rule. The nonzero winding
Standards and usage vary by format. In SVG, the fill-rule attribute (with values nonzero or evenodd) controls