elementstextures
Elementstextures is a term used to describe a structured collection of texture assets and metadata organized by elemental categories for use in digital rendering and material systems. It functions as both a data format and a runtime mechanism to retrieve and apply textures based on an element label, such as water, fire, earth, or air. The concept supports a cohesive visual language across objects and environments by reusing texture sets that correspond to each element.
Typically, elementstextures include multiple texture maps for each element, such as diffuse or albedo, normal, roughness
Usage and integration often involve a material system or shader graph that binds the appropriate textures
Performance considerations include using texture atlases, mipmaps, compression appropriate to the target platform, and minimizing material